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The weapons system is revamped, and players can carry two weapons instead of one, only losing the one they are currently using if they die. New styles of levels in The Alien Wars involve motorcycle chases, riding on missiles, and two Mode 7 enabled top-view levels. For instance, players can grab on to poles or ceilings and navigate them in a monkey bar fashion, climb walls and ladders, destroy buildings and scenery, and commandeer tanks. The level design is more complex, and provides more opportunity for interaction. Taking advantage of the technology provided by the Super NES, the graphics in Contra III improved upon the NES versions of the first two installments, bringing it closer to the quality of their arcade counterparts.
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Likewise, the alien invader was once again changed to 'Red Falcon'. However, the identities of 'Bill' and 'Lance', the original Contra heroes, were changed to their descendants 'Jimbo' and 'Sully', maintaining the continuity of the previous localizations. Unlike the previous Contra games for the NES and Game Boy, the futuristic setting was kept for the American version.
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Set in the futuristic year 2636, the alien invaders that were defeated during the previous installments have decided to launch a full-scale war against mankind on Earth, starting the 'Alien Wars'. It is the third console iteration of the Contra series, following the original Contra and Super C for the NES. Ĭontra III: The Alien Wars is a 1992 run and gun game for the Super Nintendo Entertainment System produced by Konami. Miki Yanagisawa, Masanori Adachi, Tappy Iwase. Nobuya Nakazato, Masayuki Saruta, Noritoshi Sasaki. This game can be played also in a version for Game Boy. The following emulators are available for this game: NeptunJS (JavaScript), Nesbox (Flash) and Retro (JavaScript).
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